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Astropad studio with blender12/17/2023 ![]() ![]() If I get a 2-in-1 laptop, I definitely want to start investigating the possibilities in tablet mode, as having a portable machine that can run Blender properly without needing to be set up on a desk would be nice, and the same UI setup would also work on regular tablet devices such as the iPad. Kinda needs multi-touch and gesture support though, which might not be possible with python. The only problem is that there needs to be some major modifications to the UI in order to make Blender comfortable to use without a keyboard, but perhaps all that is needed is a custom workspace with a few addons. There are lots of users that use Wacom pens instead of the mouse (some might just use the pen for sculpting and painting, but I use mine for everything), and it works fairly well. Let’s see if this changes in the future, but i don’t think you should hold your breath on it. ![]() I believe that Nimble Collective at one point offered this alternative for a cost.Īnd for wacom tablets based on windows/x86/圆4, Blender is still a keyboard driven application, and “fix” that “problem” is not easy… probably 2.9 or 3.0… if ever. What CAN BE DONE is to run Blender on a server and just transmit the screen as a remote application. ![]() Only the Tegra parts have a useable GPU, but there’s almost no consumer tablets and phones based onb these parts, just the Nintendo Switch and the Shield console, but Blender won’t run on these either. (OpenGL ES != OpenGL… they are similar but ES is quite restricted, because is developed to run on quite weak devices). In fact these parts doesn’t run openGL at all. Tablets, phones and anything ARM, MIPS or Apple custom parts that uses low power processing just cannot be used as machines for Blender nowadays, since Blender is quite power hungry, and the video processors that mobile parts contain, just won’t cut it (Blender users often complains that Blender in the desktop in edit mode cannot manage more than 100000 polys (e.g.) in their precious nuclear-powered graphics hardware and in low powered hardware probably wont handle more than 100 (e.g.) in edit mode). Blender Devs just recently with the 2.8 series updated the graphics requirement to OpenGL 3.3 and this means “DESKTOP”. IMHO, Blender on anything non-muscular (Read: Intel/AMD/x86/圆4, or even POWER in time frame 2018-2022) like tablets and phones is quite unrealistic at this time. ![]()
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