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Clue finders for scummvm download12/17/2023 ![]() Socrates, an intelligent dog and mascot.LapTrap, The Turbo T.U.R.T.L.E.: A floating artificially intelligent laptop.Leslie Clark (Lucy Clark in UK version), an African-American literary-minded member.Owen Lam, an Asian-American skater dude member.Santiago Rivera (Sebastian Robertson in UK version), a Spanish-American mechanically-minded member.Joni Savage (Josie Savage in UK version): ClueFinders founder.The ClueFinders adventures take place in the real contemporary world, incorporating some elements of fantasy and science fiction. Design Plot ĭevelopment of the games' backstory took 16 months. As of 2017, Houghton Mifflin Harcourt (the successor of Riverdeep) is offering the ClueFinders brand as a licensing opportunity on its website. In addition, the 3rd–6th grade titles were re-released on the iOS platform on December 19, 2010. These bundle often include a single ClueFinders title (often "The ClueFinders Reading Adventures") along with other games (but mostly The Learning Company games), such as "Adventure Workshop" or "After School Clubhouse". Compilations of multiple previously released titles were added, such as ClueFinders Adventure Pack and ClueFinders Triple Pack. ![]() The 2004 RCN InterACTION service allowed parents to stream over 35 games in series such as Carmen Sandiego, Clifford the Big Red Dog and ClueFinders over a broadband connection. In 2003, The ClueFinders' Reading Adventures was reconfigured to run on Windows XP. Carmen Sandiego, ClueFinders, and Reader Rabbit were then licensed to the KidsEdge Website in 2002, where they were available to play among 170 games and activities. In 2001, Riverdeep acquired many of The Learning Company's properties from Gores Technology Group by selling $40 million in stock. The winning essay, a new adventure for the ClueFinders crew, won its writer an iMac. Sponsored by The Learning Company, the competition was open to 3rd-6th grade classrooms in the United States. ClueFinders held a writing competition in 2001. The ClueFinders Reading Adventures was discontinued in 2000. In 2000, Mattel Interactive hired professional writers Jill Gorey and Barbara Herndon to design a concept for a TV series, but the franchise never made its way to television. The following year, Mattel sold off their "The Learning Company" assets to Gores Technology Group. In 1998, The Learning Company was acquired by Mattel for $3.7 billion. technology, which allowed teachers and parents to monitor the player's progress and included auto-adjustable levels based on the player's abilities. The ClueFinders 4th Grade Adventures was also the first game to include the A.D.A.P.T. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ClueFinders website. The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in 1998, and The ClueFinders 4th Grade Adventures was released in 2000. ![]() The ClueFinders was conceived as a spiritual successor to the Reader Rabbit series. History The Learning Company (1997–2001) The series has received praise for its balance of education and entertainment, resulting in numerous awards. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students. The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra Houghton Mifflin Harcourt (2018–present). ![]()
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